Hi, I’m Emily.

I have always loved art and have frequently said:

“If I’m not making something, I am dead or close to it”.

Most recently I was the Digital Experience Designer for Fleet Farm.

I have extensive experience working in customer service, particularly in the home-improvement retail space.

This has given me a unique insight into how decisions behind the scenes affect the customer’s experience.

My education in video game design allows me to effortlessly communicate between different teams, both creative and business-oriented.

At the end of the day, everyone is happier when things run smoothly. My goal is to be the person who makes that happen.

Vector image of green Minnesota state shape and purple Wisconsin state shape

Skills

  • Leadership

  • Mentoring

  • Training

  • Team-Oriented

  • Cross-Functional Teams

  • User Advocacy

  • Conflict Resolution

  • Customer Service

  • Collaboration

Social Skills

  • Graphic Design

  • Iterative Design Process

  • 3D Modeling

  • User Experience Design

  • Color Theory

  • Technical Drawing

  • Agile Software Development

Technical Skills

  • English

  • German

  • HTML

  • CSS

Languages

Programs

Confluence

Jira

Trello

Unity

Unreal Engine

Autodesk Maya

Windows OS

Illustrator

mac OS

Substance Painter

InDesign

Figma

Photoshop

Design Philosophy

My background in game design has shaped my approach significantly. When designing any interface or experience, I imagine the end user is a “player”. I focus on ensuring the “game” has clarity in tasks, accessible features, and a sense of fulfillment upon completion.

Education

University of Wisconsin Stout | Menomonie, WI

September 2017 - May 2021

Bachelor of Fine Arts in

Game Design and Development

Art History Minor

cum laude